
The two-hero roguelite
Two heroes. One controller. Twenty floors down.
Steer two heroes at the same time, chain their hits into explosive elemental combos and blast your way through 20 floors of monsters, loot and bosses beneath a sunken castle.
Steer. Combo. Fuse. Descend.
- PC · Steam
- Single-player
- Full controller support
- Fully voiced story
- 2heroes at once
- 8heroes to choose from
- 28elemental combos
- 20floors, then Endless
The game
A roguelite with a twist: you play both heroes.
Highmoor Keep has sunk into the earth with its people still inside. You pick two heroes and send them down together. Both attack on their own, so you focus on moving them, dodging and lining up their hits. Every room is a fight for your life, every floor is a choice of route, and every run builds into something different. If you love roguelites where the screen fills with monsters and your build gets wonderfully out of hand, this is that, times two.
Pick
Two heroes, any pair
Choose any pair from eight. Each one brings its own weapon, three skills and an element, so every pair plays differently.
Steer
Both at the same time
WASD and the arrow keys, or one hero on each stick of a controller. They swing, shoot and cast by themselves. You move, dodge and pick targets.
Combo
Then Fuse
Hit a monster with one hero, then the other, and it detonates. Every combo fills the Fuse. When it’s full, one button wipes the screen.
Descend
Build up, go deeper
Pick a new power every level, grab relics and gear, choose your route on the map and take on a boss every fifth floor.
Why you’ll love it
Double the heroes. Double the chaos.

Two heroes, one player
It feels like playing drums.
One hand on each hero sounds tricky for about a minute. Then it clicks: the tank walks into the crowd, the archer kites behind, and you’re weaving both through a room full of monsters.
- Full controller support, one hero on each stick
- A hero who falls is only down: the other can stand beside them and lift them back up
- Blue for hero one, red for hero two, so you always know who is who

28 elemental combos
Tag it with one. Blow it up with the other.
Every hit carries an element. Land one hero’s hit, then the other’s, and the two go off together. Earth and fire make a Magma Eruption. Wind and earth make a Sandstorm. Water and lightning make a Conductive Shock that jumps to five more monsters.
- Combos stun, freeze, pull, fling or finish monsters off
- Change your pair and you get a whole new set of combos
- Duo Bond cards make your combos hit harder as the run goes on

The Fuse
Your panic button.
Every combo charges a shared meter. When it’s full, press V or the right trigger and both heroes let go at once, hitting every monster on screen. It can take a quarter of a boss’s health in one go, so the real question is when to use it.

A story that’s actually funny
Told by the worst bard in town.
Pip is telling the tavern the legend of your two heroes. He wasn’t there, he gets everything wrong, and Magda behind the bar corrects him every time. Fully voiced cutscenes, a painted title card for every floor and hundreds of lines of banter between whichever two heroes you bring.
Want to play it first?
Leave your email and we’ll send exactly one message: the day Beneath Highmoor goes live on Steam.
Every run is different
Build something ridiculous. Then do it again.
Heroes, any two at a time
Tanks that hold the line, archers that kite, a healer, a witch, an assassin, a brute and a Death Knight who drains life. That’s 28 possible pairs, each with its own combos and banter.
Relics that change the rules
Seven families: Crit, Fire, Storm, Gold, Blood, Bond and Ward. Collect three, five or seven of a family for big bonuses, and stack the multiplier relics until the damage numbers stop fitting on screen.
Skills that ascend
Level a skill with cards, then push it past its limit with gear and relics and it transforms. Cleave becomes Worldcleaver. Multishot becomes Skyfall Volley.
Gear rarities
Common to legendary, plus hero sets that rewrite a skill and uniques that boost one. Every drop is rolled for the two heroes you brought, and the loot you find comes home with you.
Floors, then Endless
Four worlds of five floors each, chosen room by room on a map: fights, elites, shrines, merchants and campfires. Beat the last boss and Endless keeps going, harder every floor.
Chase the high score
Kills score more on deeper floors and with a long streak, and one hit resets it. Flawless rooms, fast clears and boss kills pay bonuses. Your best runs go up in the Hall of Legends.
The heroes
Pick your double act.
Bram and Wren are ready from the start. The other six unlock as you play.
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Bram
Warrior · Tank · earthStands at the front and soaks the hits. War Cry pumps up the pair, Whirlwind shreds anything that gets close.
Skills: Sword, Cleave, War Cry, Whirlwind
Starter
-
Wren
Ranger · Ranged · windFast and fragile. Keep her behind the front line and she rains arrows across the whole room.
Skills: Quick Shot, Multishot, Rain of Arrows, Piercing Shot
Starter
-
Old Grubba
Shaman · Healer · poisonKeeps the pair alive with heals and shields while his totems zap from the back.
Skills: Hex Bolt, Healing Wave, Spirit Ward, Thunder Totem
Unlocks at 1,000 combos
-
Morwenna
Witch · Caster · fireHuge area damage. Meteors on the biggest crowd, Frost Nova when they get too close.
Skills: Fireball, Meteor, Frost Nova, Chain Lightning
Unlocks by beating Grotch
-
Vesper
Cutthroat · Melee · voidThe fastest hero. Marks the toughest target and carves it apart up close.
Skills: Dagger, Fan of Knives, Frenzy, Mark
Unlocks at 5,000 kills
-
Elias
Paladin · Tank · waterA tank who heals. Holy ground under her feet, Judgment from above, Rally to lift the pair.
Skills: Mace, Consecrate, Judgment, Rally
Unlocks at account level 15
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Dorran
Brute · Melee · earthLeaps into the pack and slams the floor. Goes berserk when it gets bloody.
Skills: Axe, Ground Slam, Bloodlust, Leap
Unlocks by beating Mudgut
-
The Death Knight
Revenant · Melee · voidDrains life from everything he hits, so he stays standing when the others can’t.
Skills: Soul Blade, Death Spin, Soul Reap, Death Coil
Unlocks by beating the Death Lord
The bosses
Something big waits every fifth floor.
Each boss gets its own arena, its own cutscene and its own tricks to learn.

Grotch the Ogre
Floor 5 · The Collapsed HallsA huge brawler in the cellar under the keep. He hits hard, and he isn’t done with you after floor 5.

Mudgut the Golem
Floor 10 · The Raider CampA giant of living mud sitting on the raiders’ stolen hoard at the bottom of the mine.

The Death Lord
Floor 15 · The Royal CryptsHe rises from the royal tomb and keeps raising the dead around him, so the fight never stays one on two.

Vharzul the Winged
Floor 20 · The Burning DeepThe demon that swallowed the keep. Hurt it and it calls up imps and exploding Hellsparks from the Deep.
The way down
Twenty floors across four worlds.
The Collapsed Halls, the Raider Camp, the Royal Crypts and the Burning Deep, each with its own monsters, look and music. Every floor opens on its own painted title card, and the floors shuffle within each world every run.
Floor 1 · The Gates of Highmoor Floor 2 · The Feast of the Dead Floor 3 · The Kitchens of Rot Floor 4 · The Sleeping Garrison Floor 5 · The Ogre’s Cellar Floor 6 · Raiders in the Mine Floor 7 · The Stolen Hoard Floor 8 · Prisoners of the Pit Floor 9 · The Raider War Camp Floor 10 · The Bridges of Mud Floor 11 · The Forbidden Library Floor 12 · The Unholy Chapel Floor 13 · The Graveyard Below Floor 14 · The House of Bones Floor 15 · The Tomb of the Death Lord Floor 16 · The Endless Stair Floor 17 · The Furnaces of the Deep Floor 18 · The Pits of Spikes Floor 19 · The Road to the Throne Floor 20 · The Maw of Vharzul
Screenshots
See it in action.
Click any screenshot for the full size, and use the arrow keys to flip through.
The details
Everything you need to know.
Writing about the game? Grab the logo, screenshots and the gameplay reel from the press kit.
- 8playable heroes
- 28hero pairs
- 28elemental combos
- 32skills, each with a Level 20 form
- 94relics in 7 families
- 6gear rarities, plus hero sets
- 20floors across 4 worlds
- 4bosses, then Endless
- 20painted floor title cards
- 500+voiced lines
- Genre
- Action roguelite, pixel art
- Players
- 1 player, controlling 2 heroes at once
- Platform
- PC, on Steam
- Controls
- Keyboard and mouse, or full controller support
- Modes
- Arcade (20 floors, 4 bosses) and Endless
- Story
- Fully voiced cutscenes and hero banter
- Progress
- Gear, gold upgrades and unlocks carry over between runs, with three save profiles
- Release and price
- Coming soon, to be announced
FAQ
Quick answers.
When does it come out?
Soon, on Steam. There’s no date yet. Sign up below and you’ll get one email the day it launches.
How much will it cost?
The price hasn’t been announced yet.
Two heroes at once? Isn’t that hard?
Less than it sounds. Both heroes attack on their own; you move them and roll out of the big hits, and they never drift far apart. The first floor eases you in, and by the third you’ll be lining up combos on purpose.
Can I play with a controller?
Yes, for everything. Left stick moves hero one, right stick moves hero two, and the right trigger fires the Fuse.
Is it like Vampire Survivors?
In some ways. Your heroes attack automatically and you pick a new power every level. Then there are two of them, 28 combos between them, a map of rooms to choose from, bosses with patterns to learn and a story told by a bard who won’t stop talking.
How long is a run?
Arcade is 20 floors of three rooms each, with a boss every fifth floor. Endless has no bottom and gets harder every floor past 20.
Do I keep anything when I die?
Yes. The loot you find, your gold upgrades, unlocked heroes and finished challenges all stay with you, so every run makes the next one stronger.
Who’s making it?
Metro Mystery, a small crew of lifelong gamers in Houston, Texas. Beneath Highmoor is our first Steam game.
Be first down the pit.
Leave your email and we’ll tell you the moment Beneath Highmoor is on Steam. One email, launch day, that’s it.